Pengembangan bahan ajar gamifikasi pada relasi dan himpunan

Muhammad Ario Chardi Subing, Nurhasanah Leni, Ahmad Sodiq, Farida Farida, Rizki Wahyu Yunian Putra

Abstract


The purpose of this study was to determine whether the development of gamification teaching materials in relation and function materials for class VIII students is appropriate and attractive for use in junior high schools. The test subjects in this study were students of class VII SMP in Kalianda. This research method is Research and Development (R&D), which uses the ADDIE development model. The results of the study were: the material expert's assessment gave an average percentage of 87% which was categorized as very feasible, the media expert gave a score with an average percentage of 86.75% which was categorized as suitable for use. In the small group trial, an average of 3.49 was obtained with the very attractive category. In the field trial, an average of 3.44 was obtained with the very interesting category. So it can be concluded that this gamification teaching material is categorized as very interesting and suitable for use in mathematics learning in junior high schools.


Keywords


Development; Teaching Materials; Gamification

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References


Farida, Khoirunnisa, Y., & Putra. (2018). Pengembangan Bahan Ajar Gamifikasi pada Materi Bangun Ruang Sisi Lengkung. JPPM, 11(2), 193–204.

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